Discover Agent Skills for game development. Browse 7 skills for Claude, ChatGPT & Codex.
Generates and manages industry-standard Game Design Documents (GDD) with a professional planning framework.
Navigates and references Grafix primitives and effects for rapid visual content creation and creative coding.
Optimizes 3D web development with production-grade best practices for React Three Fiber and the Poimandres ecosystem.
Integrates new gameplay modes and features into mobile applications with end-to-end wiring, state persistence, and performance optimization.
Generates high-performance 3D web applications and scenes using modern Three.js and ES module patterns.
Audits Unity scripts to implement modern Input Systems, async/await logic, and decoupled dependency injection patterns.
Optimizes Three.js applications through 100+ performance rules and modern implementation patterns covering WebGL, WebGPU, and memory management.
Verifies project readiness and boilerplate setup to ensure a smooth start for game jam participants.
Facilitates game development within the Conestoga framework, managing Gemini AI integrations, Pygame UI states, and automated testing workflows.
Manages core Three.js components including scene setup, camera configurations, rendering pipelines, and 3D object hierarchies.
Audits and validates game development starter scripts to ensure code quality, integration health, and project readiness.
Validates that new code integrates seamlessly with existing game managers, starter scripts, and dependency chains.
Manages 3D asset loading in Three.js including GLTF, textures, HDR environments, and complex loading progress tracking.
Manages complex texture loading, UV mapping, and environment map configurations in Three.js applications.
Configures advanced lighting systems, shadow mapping, and image-based lighting for Three.js 3D environments.
Enhances Three.js scenes with advanced visual effects, cinematic shaders, and professional color grading using the EffectComposer.
Provides instant, context-aware code reviews to ensure performance, memory safety, and architectural consistency during rapid game development.
Implements production-ready Zustand state management patterns optimized for game architecture and high-performance React applications.
Manages complex game state using optimized Zustand patterns for performance, persistence, and time-travel debugging.
Architects comprehensive game system structures and class hierarchies to ensure clean, maintainable code before implementation.
Configures and optimizes Three.js materials for high-quality 3D rendering and custom shader development.
Generates production-ready, pattern-matched C# scripts for Unity game features and systems.
Implements production-grade Godot 4 architecture and GDScript patterns for scalable game development.
Optimizes Unity game performance using data-oriented design patterns with ECS, the Job System, and the Burst Compiler.
Creates and styles professional Unity game interfaces using UI Toolkit, USS, UXML, and Flexbox layout patterns.
Designs and implements production-grade game interfaces using Unity's UI Toolkit, USS, and UXML frameworks.
Executes dynamic C# code within the Unity Editor to automate scene manipulation, component wiring, and batch operations.
Integrates Apple Game Center features including achievements, leaderboards, and multiplayer functionality into iOS, macOS, and tvOS applications.
Validates GDScript changes by refreshing the Godot language server cache and performing diagnostic checks.
Manages GDScript source files and their corresponding .uid resource identifiers to maintain project integrity in Godot.
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