Discover Agent Skills for game development. Browse 7 skills for Claude, ChatGPT & Codex.
Scaffolds and builds production-ready 3D visualizations, generative art, and interactive WebGL experiences using Three.js.
Provides expert guidance and implementation patterns for Godot's Control node system, custom themes, and game interfaces.
Streamlines Nintendo 64 game reverse engineering by automating project initialization, build system configuration, and libultra identification.
Optimizes gameplay mechanics and player engagement using established design frameworks like MDA and Flow theory.
Builds sophisticated algorithmic and procedural music systems using stochastic methods, formal grammars, and neural techniques.
Implements mathematical patterns, procedural generation, and algorithmic art techniques using noise functions and complex systems.
Designs and implements complex systems for encoding, analyzing, and procedurally generating human movement using Labanotation and computational geometry.
Generates complex visual art and mathematical visualizations using procedural algorithms and creative coding patterns.
Implements mathematical patterns, noise functions, and procedural generation to create complex algorithmic art and visual systems.
Distills complex narrative principles from creators and theorists into formal, implementable storytelling frameworks and algorithmic protocols.
Encodes, analyzes, and generates human movement sequences using Laban notation and computational geometry principles.
Architects sophisticated systems for encoding, analyzing, and generating human movement using Laban notation and computational geometry.
Engineers sophisticated systems for encoding, analyzing, and generating human movement using Labanotation and procedural animation principles.
Scaffolds and builds interactive 3D WebGL visualizations using algorithmic art principles and sacred geometry patterns.
Master Unity's Data-Oriented Technology Stack (DOTS) to build high-performance games with massive entity counts.
Investigates and summarizes tint layers and frozen tile mechanics within the Tribal Village game engine.
Builds and optimizes high-performance Unity user interfaces using modern UI Toolkit and legacy UGUI systems.
Implements professional-grade Unity C# code following strict naming conventions, member ordering, and performance-optimized patterns.
Optimizes Godot 4 game development with production-grade GDScript patterns, scene architecture, and efficient state machine implementations.
Coordinates specialized AI subagents to manage end-to-end game development workflows, from initial market analysis to mechanic implementation and QA.
Implements production-ready audio signal processing algorithms and effects with optimized JUCE framework integration.
Generates sophisticated algorithmic art and interactive visual systems using p5.js and seeded randomness.
Configures and optimizes realistic 3D lighting, shadows, and environment maps for Three.js applications.
Implements high-performance game logic using Unity's Data-Oriented Technology Stack (DOTS), including ECS, Jobs, and Burst compiler patterns.
Implements and optimizes Three.js textures, UV mapping, and environment maps for high-performance 3D web graphics.
Simplifies the creation and management of Three.js 3D scenes, including camera configuration, renderer setup, and object hierarchy management.
Optimizes 3D asset management in Three.js through standardized patterns for loading models, textures, and environment maps.
Implements complex 3D animations including skeletal rigs, morph targets, and procedural motion using the Three.js library.
Designs effective playtest sessions, generates unbiased feedback surveys, and interprets player data to improve game mechanics.
Controls and modifies a running Godot 4.x editor in real-time using the AI Bridge plugin to streamline game development.
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