Discover Agent Skills for game development. Browse 7 skills for Claude, ChatGPT & Codex.
Configures Scarb.toml, Dojo deployment profiles, and world settings for on-chain game development.
Generates Cairo-based Dojo models for persistent game state using Entity Component System (ECS) patterns.
Initializes comprehensive Dojo game projects with standardized directory structures and Starknet configuration files.
Manages permissions, namespaces, and access control policies for Dojo engine blockchain worlds.
Streamlines the deployment and management of Dojo engine worlds across local Katana, Sepolia testnet, and Starknet mainnet environments.
Implements ERC20 fungible tokens and ERC721 non-fungible tokens in Dojo games using the Origami library.
Generates Cairo-based smart contracts for the Dojo engine to implement complex game mechanics, state modifications, and player actions.
Implements efficient pathfinding and state-space search algorithms using standardized Norvig-inspired coding patterns.
Optimizes game logic and rendering code to reduce garbage collection pressure and ensure high-frame-rate performance.
Generates complex spanning trees, random mazes, and connected graph structures using configurable frontier-based exploration.
Generates game-ready 2D assets, sprites, and textures from text descriptions using AI-powered image generation.
Orchestrates the setup, live performance, and sonic sculpting of the Orthonotone polychoral hypercube instrument.
Provides expert guidance and implementation patterns for creating custom GLSL shaders and visual effects within Three.js.
Architects comprehensive Galgame and visual novel experiences through specialized character design, branching scripts, and narrative frameworks.
Acts as a professional Dungeon Master to run immersive D&D 5th Edition campaigns using published adventure books.
Bridges Dojo on-chain game engines with frontend clients and game engines using typed bindings and platform-specific SDKs.
Guides the visual design process for games, covering style selection, asset pipelines, color theory, and animation workflows.
Guides players through creating and advancing tabletop RPG characters using SRD 5.2 rules and automated stat calculations.
Converts 2D images into interactive 3D GLB models using Fal.ai's advanced segmentation and generation pipeline.
Provides implementation patterns and reference code for 14 essential game systems using the Flame Engine for Flutter.
Diagnoses and resolves 3D rendering issues, performance bottlenecks, and asset pipeline failures in Three.js and React Three Fiber.
Develops and configures Unity game plugins using the BepInEx framework and Harmony patching.
Simplifies the management of Steam shortcuts, Proton configurations, and VDF files on Linux systems.
Streamlines D&D 5e campaign creation and management through specialized MCP tools for NPCs, modules, and item catalogs.
Provides comprehensive World of Darkness terminology and game mechanics for the Tellurium Games application.
Manipulates Unity YAML files, including scenes, prefabs, and assets, while maintaining metadata integrity and formatting.
Optimizes Nethercore games by reducing WASM binary sizes, compressing assets, and refining state management for peak performance.
Bootstraps high-performance, retro-inspired vector games using PixiJS 8 and a modern ECS-lite architecture.
Streamlines the build, packaging, and release workflow for games within the Nethercore ecosystem.
Accelerates 2D game development in Flutter by providing core implementation patterns for the Flame Engine.
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