Discover Agent Skills for game development. Browse 7 skills for Claude, ChatGPT & Codex.
Manages sophisticated game time systems including day/night cycles, hourly event triggers, and time loop synchronization.
Guides developers in distinguishing between React component references and PuerTS C++ out-parameter references within Unreal Engine UI development.
Implements high-performance game architecture and production-ready GDScript patterns for Godot 4 engine development.
Implements high-performance, data-oriented game logic using Unity's Entity Component System, Job System, and Burst Compiler.
Architects Godot 4 scene hierarchies and programmatic node configurations for reliable AI-driven game development.
Orchestrates the end-to-end creation of playable Godot 4 games using GDScript and integrated editor tools.
Provides expert patterns and optimization strategies for Unity ShaderLab, HLSL, and Shader Graph development.
Optimizes GameMaker development workflows with asset management, GML documentation lookup, and automated project health checks.
Facilitates the internal development, maintenance, and extension of the Godot AI Game Builder plugin ecosystem.
Enhances Godot 4 games with polished visual effects, shaders, particles, and integrated audio management.
Generates comprehensive enemy AI, movement patterns, and procedural visuals for Godot 4 games.
Generates complete, playable Godot 4 game structures across multiple genres from natural language prompts.
Generates polished, production-ready player controllers for Godot 4 across multiple game genres using natural language.
Generates responsive, high-quality user interface systems for Godot 4 games including HUDs, menus, and transitions.
Manages the Godot 4 build-run-fix lifecycle by executing scenes, diagnosing GDScript errors, and synchronizing project files.
Enhances Godot 4 projects with professional game feel, advanced shaders, screen shake, and satisfying visual feedback systems.
Bootstraps and validates Godot 4 engine project structures and configurations for rapid game development.
Streamlines Godot 4 physics implementation with standardized collision layers, body configurations, and detection patterns.
Enhances Godot 4 games with polished, layered procedural visuals, custom shaders, and dynamic UI elements.
Generates production-ready GDScript code for Godot 4.3+ using modern patterns, typed variables, and engine-specific best practices.
Orchestrates the end-to-end creation of polished Godot 4 games using GDScript and structured multi-session development protocols.
Distills complex game design documents into manageable, single-session build plans for Godot 4 development.
Builds high-performance, game-quality visual effects for iOS and macOS using SwiftUI and Metal.
Navigates the Apple graphics ecosystem to select and implement the optimal game engine or VFX stack for Swift applications.
Implements industry-standard NFT protocols and advanced blockchain asset features for decentralized applications.
Optimizes JavaScript and TypeScript application performance by offloading CPU-heavy tasks to background worker pools.
Streamlines Unity C# development through symbol-based code editing, scene manipulation, and automated testing using the unity-mcp-server.
Optimizes React Three Fiber applications with high-performance patterns and Poimandres ecosystem best practices.
Optimizes Unity projects for VR and mobile platforms by implementing best practices for draw call reduction, batching, and LOD management.
Optimizes React Three Fiber performance by dynamically adjusting rendering resolution based on real-time frame rates.
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