Discover Agent Skills for game development. Browse 7skills for Claude, ChatGPT & Codex.
Provides authoritative rule clarifications and reference data from the Daggerheart System Reference Document (SRD) 1.0.
Generates balanced d20-system monster stat blocks and NPC profiles using SRD 5.2 standards.
Guides the creation and management of narrative frameworks, world themes, and mechanical settings for Daggerheart RPG campaigns.
Manages complex spellcasting mechanics, including DC calculations, resource tracking, and concentration rules for d20-based RPGs.
Generates balanced Daggerheart TTRPG adversary stat blocks and combat encounters using SRD-compliant mechanics.
Guides players through the Daggerheart character creation and advancement process using official SRD rules and structured templates.
Manages Daggerheart domain cards, magical abilities, and spellcasting mechanics for immersive TTRPG sessions.
Implements a system-aware, witty, and emotionally responsive digital spirit personality for interactive AI agents.
Streamlines game logic implementation using proven architectural patterns, physics simulations, and AI behaviors across major game engines.
Guides the setup of immersive player characters and game worlds for TTRPG adventures through structured state management.
Accelerates the development of immersive 3D web experiences by providing declarative patterns and best practices for React Three Fiber.
Builds immersive 3D web experiences using WebGL and WebGPU for interactive visualizations, games, and architectural walkthroughs.
Automates the Unity build process through pre-flight compilation checks, platform configuration, and intelligent error resolution.
Automates Unity scene construction and object management workflows through CLI-driven hierarchy manipulation and component configuration.
Optimizes Unity game performance through automated profiling, bottleneck identification, and actionable diagnostic reporting.
Automates Unity Editor verification workflows including compilation checks, console log analysis, and automated testing.
Automates Unity runtime error investigation by analyzing console logs, scene hierarchies, and component states via the command line.
Optimizes WebGL and Three.js rendering performance to maintain high framerates and minimize GPU overhead in web applications.
Optimizes Three.js and WebGL performance to maintain smooth 60fps experiences while reducing GPU overhead and memory usage.
Guides developers through migrating Foundry VTT modules and systems to Version 13 using modern ESM and DataModel patterns.
Manages 3D asset loading in Three.js including GLTF, textures, HDR environments, and complex loading progress tracking.
Implements high-performance game architecture and production-ready GDScript patterns for Godot 4 development.
Creates and edits user interface components for Highrise Studio projects using UXML, Lua, and USS files.
Develops non-UI Lua scripts for Highrise Studio projects using domain-specific APIs and standardized coding templates.
Manipulates Unity scenes and prefabs by reading serialized JSON data and submitting structural or property changes.
Implements safe, version-controlled data migrations for Foundry VTT modules and systems.
Standardizes API migration patterns to ensure Foundry VTT modules remain functional across V12, V13, and V15+ releases.
Facilitates the creation and extension of character and item sheets for Foundry VTT using both ApplicationV1 and ApplicationV2 patterns.
Analyzes industry-leading building mechanics to provide decision frameworks for physics models, multiplayer architectures, and persistence strategies.
Optimizes data management strategy in Foundry VTT using standardized patterns for flags, settings, and file storage.
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