Discover Agent Skills for game development. Browse 7skills for Claude, ChatGPT & Codex.
Implements high-performance Unity game logic using the Data-Oriented Technology Stack (DOTS), Job System, and Burst Compiler.
Implements production-ready architectural patterns for Godot 4 game development using optimized GDScript.
Initializes and manages multi-agent game simulations using a specialized TypeScript coordination engine.
Implements high-performance Unity DOTS patterns including ECS, Job System, and Burst Compiler for data-oriented game development.
Implements production-ready Godot 4 architectural patterns and GDScript best practices for scalable game development.
Configures IDO compiler settings and asm-processor integration for Nintendo 64 decompilation projects.
Facilitates Nintendo 64 game reverse engineering by managing project setup, build systems, and libultra identification workflows.
Streamlines VRChat development by providing specialized guidance for UdonSharp's unique C# subset and networking patterns.
Provides instant access to Unreal Engine 5 Python API definitions and validation tools directly within your coding environment.
Analyzes Unity development queries and routes them to specialized skills for debugging, building, and scene management.
Automates Unreal Engine 5 Editor tasks and asset management using standardized Python scripting workflows and best practices.
Manages Unity project assets, dependencies, and packages through automated command-line workflows and reference validation.
Streamlines the creation, inspection, and debugging of Unity UI systems including UI Toolkit and uGUI.
Automates the Unity build process through pre-flight compilation checks, platform configuration, and intelligent error resolution.
Automates Unity scene construction and object management workflows through CLI-driven hierarchy manipulation and component configuration.
Optimizes Unity game performance through automated profiling, bottleneck identification, and actionable diagnostic reporting.
Automates Unity Editor verification workflows including compilation checks, console log analysis, and automated testing.
Automates Unity runtime error investigation by analyzing console logs, scene hierarchies, and component states via the command line.
Optimizes WebGL and Three.js rendering performance to maintain high framerates and minimize GPU overhead in web applications.
Optimizes Three.js and WebGL performance to maintain smooth 60fps experiences while reducing GPU overhead and memory usage.
Implements high-performance game architecture and production-ready GDScript patterns for Godot 4 development.
Creates and edits user interface components for Highrise Studio projects using UXML, Lua, and USS files.
Develops non-UI Lua scripts for Highrise Studio projects using domain-specific APIs and standardized coding templates.
Manipulates Unity scenes and prefabs by reading serialized JSON data and submitting structural or property changes.
Standardizes API migration patterns to ensure Foundry VTT modules remain functional across V12, V13, and V15+ releases.
Facilitates the creation and extension of character and item sheets for Foundry VTT using both ApplicationV1 and ApplicationV2 patterns.
Analyzes industry-leading building mechanics to provide decision frameworks for physics models, multiplayer architectures, and persistence strategies.
Implements and maintains reactive programming patterns in Unity using the UniRx library for legacy projects and existing codebases.
Orchestrates D&D 5th Edition combat encounters with automated dice rolls, HP tracking, and immersive narrative descriptions.
Manages Dungeons & Dragons 5th Edition combat encounters with full support for spellcasting, turn-based mechanics, and monster management.
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