Discover Agent Skills for game development. Browse 7 skills for Claude, ChatGPT & Codex.
Master Unity's Data-Oriented Technology Stack (DOTS) to build high-performance games with massive entity counts.
Generates high-quality, type-safe GDScript code following Godot 4.x best practices and modern implementation patterns.
Enforces architectural standards and coding best practices for Gemini mod development through automated rule validation.
Facilitates interdisciplinary synthesis between mathematics, music, and philosophy using category theory and topological logic.
Investigates and summarizes tint layers and frozen tile mechanics within the Tribal Village game engine.
Implements production-ready audio signal processing algorithms and effects with optimized JUCE framework integration.
Scaffolds and builds interactive 3D WebGL visualizations using algorithmic art principles and sacred geometry patterns.
Engineers sophisticated systems for encoding, analyzing, and generating human movement using Labanotation and procedural animation principles.
Scaffolds and builds interactive 3D WebGL visualizations using algorithmic art principles and modular architecture.
Controls and modifies a running Godot 4.x editor in real-time using the AI Bridge plugin to streamline game development.
Generates professional Godot 4.x scene hierarchies and TSCN files with optimized node structures.
Designs balanced gameplay systems, economy loops, and progression models to create engaging interactive experiences.
Develops high-performance Godot 4.x shaders for 2D effects, 3D materials, particle systems, and post-processing.
Distills complex narrative principles from creators and theorists into formal, implementable storytelling frameworks and algorithmic protocols.
Encodes, analyzes, and generates human movement sequences using Laban notation and computational geometry principles.
Architects sophisticated systems for encoding, analyzing, and generating human movement using Laban notation and computational geometry.
Implements robust multiplayer systems in Unity using industry-standard frameworks like Netcode for GameObjects, Mirror, and Photon.
Designs immersive theatrical experiences featuring branching narratives, audience participation systems, and real-time story adaptation.
Facilitates the creation of immersive theatrical experiences through branching narratives, audience agency systems, and real-time environmental storytelling.
Scaffolds and builds production-ready 3D WebGL visualizations and algorithmic art using Three.js.
Optimizes Unity games for iOS and Android platforms by implementing performance best practices, memory management, and platform-specific configurations.
Architects immersive theatrical experiences using branching narratives, audience participation logic, and real-time environmental storytelling systems.
Generates complex visual art and mathematical visualizations using procedural algorithms and creative coding patterns.
Streamlines audio production and digital signal processing workflows with standardized mixing, mastering, and sound design patterns.
Provides C# .NET 9.0 architectural standards, builder pattern implementations, and Ice Age thematic consistency for the Text Survival RPG.
Implements robust Unity-specific coding patterns and best practices to ensure safe, maintainable C# code within the Unity engine.
Designs and implements complex systems for encoding, analyzing, and procedurally generating human movement using Labanotation and computational geometry.
Generates and manages MCM Helper configuration files for in-game Skyrim mod settings menus.
Implements mathematical patterns, noise functions, and procedural generation to create complex algorithmic art and visual systems.
Optimizes 3D asset management in Three.js through standardized patterns for loading models, textures, and environment maps.
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