Discover Agent Skills for game development. Browse 7 skills for Claude, ChatGPT & Codex.
Integrates the Playgama Bridge SDK into Defold game projects for cross-platform publishing and monetization.
Integrates HTML5 games with the Playgama Bridge SDK to enable cross-platform features like advertisements, in-app purchases, and social interactions.
Automates professional Blender 3D workflows, including 2D-to-3D asset transformation, procedural animation, and distributed rendering via MCP integration.
Builds high-performance 2D games using the DragonRuby Game Toolkit with specialized support for the tick loop, sprite rendering, and game state management.
Enhances pixel art quality through advanced shading, dithering, and color optimization techniques for production-ready sprites.
Optimizes Warcraft 3 map development by providing specialized syntax guidance and best practices for Zinc scripting within JASS files.
Implements Projective Geometric Algebra game mechanics using ganja.js to map intuitive player gestures to mathematical operations.
Exports pixel art from Aseprite to game-ready formats including PNG, GIF, and spritesheets with optimized metadata.
Standardizes and automates the unit testing workflow for Warcraft III Zinc and Jass modules within the War3Lib ecosystem.
Creates and manages fluid sprite animations using advanced frame timing, named sequences, and optimized linked cels for game assets.
Enables character agents to perform professional bartending duties, manage customer tabs, and handle social interactions within simulated environments.
Generates high-quality 3D models from text prompts or 2D images using the Hyper3D Rodin Gen-2 API.
Automates the creation and modification of Warcraft III map objects while ensuring ID uniqueness and template compliance within the War3Lib framework.
Builds and optimizes immersive spatial experiences across WebXR, OpenXR, Unity, and Unreal Engine.
Implements a provably fair, commit-reveal Rock-Paper-Scissors game on the Aptos blockchain using Move smart contracts.
Provides technical specifications and setup guidance for SteamVR Lighthouse tracking systems, including base station placement and hardware compatibility.
Streamlines World of Warcraft addon development by providing offline API discovery, Blizzard UI source patterns, and Ace3 library guidance.
Optimizes development and configuration workflows for the Varjo XR-4 series high-fidelity reality headsets.
Guides the development of immersive AR, VR, and mixed reality applications with expert spatial computing patterns.
Standardizes immersive VR development by providing best practices for locomotion, comfort, and OpenXR interaction patterns.
Provides smooth rigid body transformations and motor interpolation using Projective Geometric Algebra for 3D animations and trajectories.
Generates custom pixel art sprites, layers, and basic geometric primitives using natural language commands and Aseprite integration.
Enables GPU-accelerated tile rendering and custom WGSL shaders within the Rio Terminal using WebGPU.
Parses and analyzes Database Packed File (DBPF) formats for Sims 2, 3, and 4 save games and mod packages.
Simplifies the creation of ECS component editors using standardized UI patterns, property rendering utilities, and change detection logic.
Architects visceral, responsive, and balanced combat systems using industry-standard frame data and game feel principles.
Implements compositional game theory using Para/Optic structures for complex economic and strategic modeling.
Models and composes complex strategic games using categorical Para/Optic structures and game theory semantics.
Architects high-performance game mechanics, graphics pipelines, and multiplayer systems across Unity, Unreal, and custom engines.
Validates the implementation and serialization of Vulkan extensions within the Lavatube tracer framework.
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