Discover Agent Skills for game development. Browse 7 skills for Claude, ChatGPT & Codex.
Validates GDScript changes by refreshing the Godot language server cache and performing diagnostic checks.
Optimizes 3D web applications by measuring metrics, diagnosing bottlenecks, and implementing efficient rendering patterns for R3F and Three.js.
Integrates Apple Game Center features including achievements, leaderboards, and multiplayer functionality into iOS, macOS, and tvOS applications.
Master Foundry VTT's event-driven architecture to build responsive modules and systems using optimized hook patterns.
Guides developers through migrating Foundry VTT modules and systems to Version 13 using modern ESM and DataModel patterns.
Executes dynamic C# code within the Unity Editor to automate scene manipulation, component wiring, and batch operations.
Implements safe, version-controlled data migrations for Foundry VTT modules and systems.
Optimizes Unity game performance using data-oriented design patterns with ECS, the Job System, and the Burst Compiler.
Implements production-grade Godot 4 architecture and GDScript patterns for scalable game development.
Generates production-ready, pattern-matched C# scripts for Unity game features and systems.
Architects comprehensive game system structures and class hierarchies to ensure clean, maintainable code before implementation.
Provides instant, context-aware code reviews to ensure performance, memory safety, and architectural consistency during rapid game development.
Validates that new code integrates seamlessly with existing game managers, starter scripts, and dependency chains.
Audits and validates game development starter scripts to ensure code quality, integration health, and project readiness.
Verifies project readiness and boilerplate setup to ensure a smooth start for game jam participants.
Audits Unity scripts to implement modern Input Systems, async/await logic, and decoupled dependency injection patterns.
Generates high-performance 3D web applications and scenes using modern Three.js and ES module patterns.
Develops interactive frontend interfaces and background automation scripts for SillyTavern using the Tavern Helper framework.
Integrates new gameplay modes and features into mobile applications with end-to-end wiring, state persistence, and performance optimization.
Optimizes data management strategy in Foundry VTT using standardized patterns for flags, settings, and file storage.
Implements high-performance data-oriented patterns using Unity's Entity Component System (ECS), Jobs, and Burst Compiler.
Navigates and references Grafix primitives and effects for rapid visual content creation and creative coding.
Provides expert knowledge of Zero-Day Attack game rules and logic for digital implementation on specialized board hardware.
Orchestrates Unity Editor operations through Model Context Protocol (MCP) to automate scene management, object manipulation, and testing workflows.
Manages coordinate systems, grid positioning, and asset scaling for 1920x1080 board game displays.
Provides comprehensive guidance and automation for Unity EditMode and PlayMode testing using NUnit and industry-standard patterns.
Standardizes the visual identity and technical rendering specifications for the Zero-Day Attack cyberpunk board game.
Optimizes React and Three.js application performance through a systematic measure-diagnose-fix-verify workflow.
Streamlines the creation and optimization of VRChat environments by implementing high-performance Unity patterns and Quest-compatible lighting workflows.
Builds and manages responsive game user interfaces using Unity's uGUI system, including HUDs, menus, and mobile-optimized layouts.
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