Discover Agent Skills for game development. Browse 7 skills for Claude, ChatGPT & Codex.
Manipulates Unity scenes and prefabs by reading serialized JSON data and submitting structural or property changes.
Implements complex game state variables and escalating mythos phase patterns for Valkyrie scenario development.
Standardizes API migration patterns to ensure Foundry VTT modules remain functional across V12, V13, and V15+ releases.
Facilitates the creation and extension of character and item sheets for Foundry VTT using both ApplicationV1 and ApplicationV2 patterns.
Analyzes industry-leading building mechanics to provide decision frameworks for physics models, multiplayer architectures, and persistence strategies.
Manages complex item distribution, starting gear, and interactive inspection events for Valkyrie Mansions of Madness scenarios.
Analyzes Unity scenes to identify performance bottlenecks and provides actionable optimization recommendations for rendering, physics, and memory.
Generates comprehensive, relationship-driven NPC profiles for the SENTINEL TTRPG using local character data and faction context.
Implements and maintains reactive programming patterns in Unity using the UniRx library for legacy projects and existing codebases.
Audits BESM 4th Edition characters and encounters to ensure point accuracy, derived value correctness, and combat balance.
Automates the Test-Driven Development (TDD) cycle using parallel agent swarms to discover, review, and fix codebase issues until full convergence is achieved.
Implements and manages complex dice rolling mechanics, formulas, and chat integration for Foundry VTT system and module development.
Implements and manages Foundry VTT Active Effects for dynamic actor attribute modifications, status conditions, and equipment bonuses.
Provides comprehensive guidance and API documentation for developing educational 2D games using the spx engine and XGo language.
Streamlines VRChat avatar creation by providing standardized patterns for Avatar 3.0, performance optimization, and expression systems.
Streamlines the creation of SND Lua macros for Final Fantasy XIV with standardized patterns and API integration.
Composes original music algorithmically and renders high-quality MP3 audio files using specialized electronic and traditional instrumentation pipelines.
Provides expert guidance and implementation patterns for real-time multiplayer synchronization and GM-delegated operations in Foundry VTT modules.
Manages turn-based encounters, initiative systems, and combat lifecycles within Foundry Virtual Tabletop.
Optimizes Foundry VTT document updates to prevent multi-client update storms and UI rendering cascades.
Develops and migrates custom user interface windows, forms, and dialogs for Foundry VTT using the modern ApplicationV2 framework.
Simplifies the creation and management of chat messages, dice rolls, and custom rendering for Foundry VTT modules and systems.
Manages D&D 5th Edition character advancement through automated experience point tracking, level-up calculations, and stat growth.
Standardizes error handling in Foundry VTT modules by separating technical error logging from user-facing notifications.
Streamlines the implementation of internationalization and localization for Foundry VTT modules and systems using standardized API patterns.
Develops high-performance 2D and 3D graphics using Apple's Metal framework for immersive games and media applications.
Manages and automates Foundry VTT compendium packs, including manifest registration, document handling, and CLI-driven version control workflows.
Streamlines Godot Engine development by providing instant access to official GDScript documentation, implementation patterns, and code examples.
Formats and lints GDScript files to maintain code style consistency and quality within Godot Engine projects.
Manages GDScript source files and their corresponding .uid resource identifiers to maintain project integrity in Godot.
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