Discover Agent Skills for game development. Browse 7 skills for Claude, ChatGPT & Codex.
Streamlines the deployment and management of Dojo engine worlds across local Katana, Sepolia testnet, and Starknet mainnet environments.
Manages permissions, namespaces, and access control policies for Dojo engine blockchain worlds.
Initializes comprehensive Dojo game projects with standardized directory structures and Starknet configuration files.
Generates Cairo-based Dojo models for persistent game state using Entity Component System (ECS) patterns.
Configures Scarb.toml, Dojo deployment profiles, and world settings for on-chain game development.
Manages Unity scene, prefab, and asset files through a specialized CLI for safe YAML manipulation and documentation retrieval.
Develops, debugs, and optimizes MacroQuest scripts and macros with a preference for modern Lua implementations.
Researches MacroQuest documentation to provide accurate API information, command syntax, and Lua-first code examples.
Provides comprehensive guidance and implementation patterns for building 2D games using the Flutter Flame Engine.
Provides implementation patterns and reference code for 14 essential game systems using the Flame Engine for Flutter.
Accelerates 2D game development in Flutter by providing core implementation patterns for the Flame Engine.
Tests, debugs, and modifies the Majsoul game interface via JavaScript execution and visual debugging within the Naki application.
Builds immersive 3D web experiences using WebGL and WebGPU for interactive visualizations, games, and architectural walkthroughs.
Builds high-performance 3D scenes, WebGPU visualizations, and interactive browser experiences using the latest Three.js standards.
Builds, debugs, and optimizes interactive AI-driven web applications and games on the DZMM.AI platform using specialized API integration and reusable code patterns.
Optimizes game revenue through ethical monetization strategies, in-app purchase implementation, and balanced economy design.
Provides comprehensive World of Darkness terminology and game mechanics for the Tellurium Games application.
Enables runtime debugging and live parameter editing for Nethercore game development across all consoles.
Optimizes 3D models and textures for high-performance web rendering using modern GLTF/GLB compression standards.
Provides precise hardware constraints and resource budgets for developing games on the ZX console platform.
Implements high-performance 2D and 3D rendering techniques including cameras, stencil effects, and billboard particles for the ZX engine.
Optimizes game asset pipelines, compression settings, and memory management across PC, console, and mobile platforms.
Automates determinism checks and regression testing for Nethercore engine games to ensure consistent multiplayer synchronization.
Implements high-performance asynchronous patterns including coroutines, async/await, and reactive streams for scalable game backends.
Creates, manipulates, and optimizes 3D shapes, custom BufferGeometries, and high-performance instanced meshes within Three.js environments.
Enhances Three.js 3D scenes with professional visual effects like bloom, depth of field, and advanced anti-aliasing.
Implements elegant dictionary-based coordinate patterns for solving complex 2D grid problems and spatial simulations.
Implements advanced 3D animations in Three.js, including skeletal rigs, morph targets, and procedural motion patterns.
Implements and optimizes realistic lighting systems, shadow maps, and environment-based lighting for Three.js 3D applications.
Provides expert guidance and implementation patterns for creating custom GLSL shaders and visual effects within Three.js.
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