Discover Agent Skills for game development. Browse 7 skills for Claude, ChatGPT & Codex.
Evaluates and implements game mechanics with a focus on player experience and systematic balance through a rigorous design framework.
Generates game-ready 2D assets, sprites, and textures from text descriptions using AI-powered image generation.
Guides the visual design process for games, covering style selection, asset pipelines, color theory, and animation workflows.
Develops, debugs, and optimizes MacroQuest scripts and macros with a preference for modern Lua implementations.
Enables runtime debugging and live parameter editing for Nethercore game development across all consoles.
Provides precise hardware constraints and resource budgets for developing games on the ZX console platform.
Implements high-performance 2D and 3D rendering techniques including cameras, stencil effects, and billboard particles for the ZX engine.
Automates determinism checks and regression testing for Nethercore engine games to ensure consistent multiplayer synchronization.
Simplifies the management of Steam shortcuts, Proton configurations, and VDF files on Linux systems.
Implements high-performance asynchronous patterns including coroutines, async/await, and reactive streams for scalable game backends.
Manages Unity scene, prefab, and asset files through a specialized CLI for safe YAML manipulation and documentation retrieval.
Implements elegant dictionary-based coordinate patterns for solving complex 2D grid problems and spatial simulations.
Implements efficient pathfinding and state-space search algorithms using standardized Norvig-inspired coding patterns.
Provides expert guidance and implementation patterns for creating custom GLSL shaders and visual effects within Three.js.
Configures Scarb.toml, Dojo deployment profiles, and world settings for on-chain game development.
Generates Cairo-based Dojo models for persistent game state using Entity Component System (ECS) patterns.
Initializes comprehensive Dojo game projects with standardized directory structures and Starknet configuration files.
Manages permissions, namespaces, and access control policies for Dojo engine blockchain worlds.
Streamlines the deployment and management of Dojo engine worlds across local Katana, Sepolia testnet, and Starknet mainnet environments.
Implements ERC20 fungible tokens and ERC721 non-fungible tokens in Dojo games using the Origami library.
Generates Cairo-based smart contracts for the Dojo engine to implement complex game mechanics, state modifications, and player actions.
Generates complex spanning trees, random mazes, and connected graph structures using configurable frontier-based exploration.
Optimizes game logic and rendering code to reduce garbage collection pressure and ensure high-frame-rate performance.
Provides a comprehensive framework for designing card-based Roguelike games with balanced mechanics and deep synergy systems.
Bootstraps high-performance, retro-inspired vector games using PixiJS 8 and a modern ECS-lite architecture.
Orchestrates the setup, live performance, and sonic sculpting of the Orthonotone polychoral hypercube instrument.
Develops and configures Unity game plugins using the BepInEx framework and Harmony patching.
Acts as a professional Dungeon Master to run immersive D&D 5th Edition campaigns using published adventure books.
Provides authoritative rule lookups and mechanic clarifications from the System Reference Document 5.2 for d20 tabletop RPGs.
Bridges Dojo on-chain game engines with frontend clients and game engines using typed bindings and platform-specific SDKs.
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