Discover Agent Skills for game development. Browse 7 skills for Claude, ChatGPT & Codex.
Automates the Test-Driven Development (TDD) cycle using parallel agent swarms to discover, review, and fix codebase issues until full convergence is achieved.
Analyzes Unity scenes to identify performance bottlenecks and provides actionable optimization recommendations for rendering, physics, and memory.
Validates Unity C# scripts for performance, architecture, and engine-specific best practices to ensure production-ready game code.
Implements high-performance Unity game logic using the Data-Oriented Technology Stack (DOTS), Job System, and Burst Compiler.
Implements production-ready architectural patterns for Godot 4 game development using optimized GDScript.
Automates the Firegame Catann test workflow by executing regression suites, validating TypeScript types, and capturing visual test results.
Streamlines VRChat development by providing specialized guidance for UdonSharp's unique C# subset and networking patterns.
Analyzes Unity development queries and routes them to specialized skills for debugging, building, and scene management.
Creates and edits user interface components for Highrise Studio projects using UXML, Lua, and USS files.
Develops non-UI Lua scripts for Highrise Studio projects using domain-specific APIs and standardized coding templates.
Manipulates Unity scenes and prefabs by reading serialized JSON data and submitting structural or property changes.
Standardizes API migration patterns to ensure Foundry VTT modules remain functional across V12, V13, and V15+ releases.
Analyzes industry-leading building mechanics to provide decision frameworks for physics models, multiplayer architectures, and persistence strategies.
Implements and maintains reactive programming patterns in Unity using the UniRx library for legacy projects and existing codebases.
Standardizes the runtime lifecycle and storage synchronization for Unity game shop catalogs and products.
Bridges OpenClaw execution with specialized spatial computing guidance to automate complex agentic tasks with explicit verification.
Provides comprehensive guidance and API documentation for developing educational 2D games using the spx engine and XGo language.
Composes original music algorithmically and renders high-quality MP3 audio files using specialized electronic and traditional instrumentation pipelines.
Optimizes 3D web development with production-grade best practices for React Three Fiber and the Poimandres ecosystem.
Optimizes Three.js applications through 100+ performance rules and modern implementation patterns covering WebGL, WebGPU, and memory management.
Streamlines Godot Engine development by providing instant access to official GDScript documentation, implementation patterns, and code examples.
Formats and lints GDScript files to maintain code style consistency and quality within Godot Engine projects.
Manages GDScript source files and their corresponding .uid resource identifiers to maintain project integrity in Godot.
Validates GDScript changes by refreshing the Godot language server cache and performing diagnostic checks.
Implements production-grade Godot 4 architecture and GDScript patterns for scalable game development.
Architects comprehensive game system structures and class hierarchies to ensure clean, maintainable code before implementation.
Provides instant, context-aware code reviews to ensure performance, memory safety, and architectural consistency during rapid game development.
Validates that new code integrates seamlessly with existing game managers, starter scripts, and dependency chains.
Audits and validates game development starter scripts to ensure code quality, integration health, and project readiness.
Audits Unity scripts to implement modern Input Systems, async/await logic, and decoupled dependency injection patterns.
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