Discover Agent Skills for game development. Browse 7 skills for Claude, ChatGPT & Codex.
Optimizes Unity game performance through efficient memory management, CPU reduction techniques, and high-performance coding patterns.
Implements a systematic methodology for designing map layouts and exploration chains in Valkyrie Mansions of Madness scenarios.
Manages complex item distribution, starting gear, and interactive inspection events for Valkyrie Mansions of Madness scenarios.
Streamlines the creation of scenario-specific enemies with unique behaviors and stat overrides for Valkyrie Mansions of Madness.
Designs sophisticated UI overlays and implements interactive puzzle systems for Valkyrie MoM scenarios.
Implements advanced logic structures and complex event flows for Valkyrie Mansions of Madness scenarios.
Scaffolds and builds specialized Claude Code skills for Pokemon TCG Pocket deck building, card analysis, and meta-game automation.
Implements industry-standard NFT protocols and advanced digital asset features including ERC-721, ERC-1155, and gas-optimized minting.
Distills complex game design documents into manageable, single-session build plans for Godot 4 development.
Enhances Godot 4 projects with professional game feel, advanced shaders, screen shake, and satisfying visual feedback systems.
Architects Godot 4 scene hierarchies and programmatic node configurations for reliable AI-driven game development.
Builds and iterates on HTML5 games using an automated Playwright testing loop and visual state verification.
Optimizes Unity projects for VR and mobile platforms by implementing best practices for draw call reduction, batching, and LOD management.
Automates Godot Engine workflows through GDScript, scene manipulation, and command-line build processes.
Guides the end-to-end creation of custom Mansions of Madness scenarios for the Valkyrie app.
Implements complex game state variables and escalating mythos phase patterns for Valkyrie scenario development.
Implements industry-standard NFT protocols and metadata patterns for secure, marketplace-ready digital assets on the blockchain.
Implements high-performance C# coding patterns and architectural best practices for Unity game development.
Streamlines VRChat avatar creation by providing standardized patterns for Avatar 3.0, performance optimization, and expression systems.
Adjusts game parameters like movement speed, object scale, and difficulty settings through rapid iteration and script modification.
Configures core Three.js components including scenes, cameras, and renderers to build robust 3D web applications.
Initializes and manages multi-agent game simulations using a specialized TypeScript coordination engine.
Configures IDO compiler settings and asm-processor integration for Nintendo 64 decompilation projects.
Facilitates Nintendo 64 game reverse engineering by managing project setup, build systems, and libultra identification workflows.
Extracts and structures RPG-style progression systems, character skills, and advancement milestones from narrative worldbuilding text.
Optimizes and configures VRChat worlds for high performance across Quest and PC platforms using Unity and the VRChat SDK.
Automates the application of atmospheric lighting and post-processing effects to Unity scenes using natural language descriptions.
Automates the creation of distributable ZIP artifacts for Blender add-ons with integrated testing and SHA256 hashing.
Refactors and optimizes Unity C# scripts to improve code structure, eliminate anti-patterns, and enhance maintainability.
Automates the assembly of complex Unity prefabs by intelligently combining models, visual effects, and scripts using natural language descriptions.
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