Descubre Habilidades de Claude para game development. Explora 7 habilidades y encuentra las capacidades perfectas para tus flujos de trabajo de IA.
Implements MIPS CPU interpreters and emulators capable of executing compiled ELF binaries through structured architectural guidance and iterative development.
Implements high-performance ray tracers and reconstructs visual scenes from reference images using structured C/C++ development patterns.
Reverse engineers graphics rendering binaries to recreate ray and path tracers with high-fidelity, pixel-perfect output matching.
Compiles and configures the portable Memory Array Redcode Simulator (pMARS) from source with a focus on headless, non-X11 environments.
Develops high-performance Redcode assembly warriors for CoreWars using systematic analysis, parameter tuning, and automated testing to achieve target win rates.
Analyzes and recreates ray-traced images by reverse-engineering scene parameters and implementing optimized path-tracing algorithms.
Implements chess move generation and board state transformations using regular expression pattern matching and substitution.
Analyzes chess board images to identify piece positions and calculate optimal moves using systematic image detection and engine-based verification.
Implements complex chess move generation and game logic using regular expressions and pattern matching constraints.
Guides the cross-compilation of complex C applications for MIPS architectures with restricted standard library support and custom virtual machine runtimes.
Optimizes real-time particle animation performance to ensure consistent 60fps frame rates and efficient memory usage across all device types.
Designs and implements complex particle animations, emotional behaviors, and synchronized performances for the emotive-mascot engine.
Integrates the Playgama Bridge SDK into Defold game projects for cross-platform publishing and monetization.
Integrates HTML5 games with the Playgama Bridge SDK to enable cross-platform features like advertisements, in-app purchases, and social interactions.
Integrates Unity WebGL games with the Playgama Bridge SDK to enable cross-platform features like ads, payments, and social mechanics.
Integrates the Playgama Bridge SDK into Godot projects to enable cross-platform publishing, monetization, and social features for web-based games.
Enhances pixel art quality through advanced shading, dithering, and color optimization techniques for production-ready sprites.
Creates and manages fluid sprite animations using advanced frame timing, named sequences, and optimized linked cels for game assets.
Generates custom pixel art sprites, layers, and basic geometric primitives using natural language commands and Aseprite integration.
Exports pixel art from Aseprite to game-ready formats including PNG, GIF, and spritesheets with optimized metadata.
Simplifies the creation of ECS component editors using standardized UI patterns, property rendering utilities, and change detection logic.
Architects high-performance game mechanics, graphics pipelines, and multiplayer systems across Unity, Unreal, and custom engines.
Architects emergent, systems-driven game experiences by routing users to specialized design frameworks and implementation workflows.
Routes developers to the optimal mathematical frameworks and simulation techniques for building stable physics, AI, and economic systems.
Analyzes game simulation requirements and directs development workflows toward the most appropriate implementation strategies and optimization patterns.
Analyzes and maintains the architectural integrity of C++ SDL3 game engines by detecting circular dependencies and layer violations.
Enforces professional C# coding patterns, dependency injection architectures, and code quality guidelines for modern Unity development.
Recreates the classic 1st generation Pokémon Green experience as a fully immersive text-based RPG in Korean.
Synchronizes and validates data structures across different language versions of Pokemon skill sets to ensure consistency in localized files.
Architects high-performance, photorealistic and stylized VR avatar systems for cross-platform spatial computing and metaverse applications.
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