Descubre Habilidades de Claude para game development. Explora 7 habilidades y encuentra las capacidades perfectas para tus flujos de trabajo de IA.
Brings the Unity Editor window to the foreground via CLI to facilitate automated visual checks and screenshots.
Executes Unity EditMode and PlayMode tests directly within the development workflow to ensure code quality and stability.
Manages the Unity Editor play state directly from the command line to automate game testing and debugging cycles.
Demonstrates custom MCP tool implementation and environment verification within the uLoop Unity AI autopilot ecosystem.
Clears Unity Editor console logs via the uLoop CLI to provide a clean workspace for debugging and testing.
Accesses and filters Unity Console logs, errors, and debug messages directly within the Claude Code environment.
Lists and filters Unity Editor menu items to streamline command discovery and automation workflows within the Unity environment.
Retrieves detailed metadata and configuration info for Unity Search providers via the uLoop CLI.
Retrieves and filters available Unity Editor menu commands to enable automated engine workflows and programmatic execution.
Integrates Lua scripting with native C code using the Lua C API for high-performance extensions and application embedding.
Guides the implementation of modular architecture patterns and naming conventions for the Overthrow mod in Arma Reforger and Arma 4.
Provides precise retrieval-augmented generation for Dungeons & Dragons 5th Edition core rules and content.
Facilitates the creation of immersive fantasy settings by providing structured frameworks for magic systems, lore, and societal structures.
Enables the creation and optimization of high-performance 3D web experiences using the Three.js library.
Manages complex game time systems, NPC scheduling, and day/night cycles for immersive gameplay experiences.
Researches World of Warcraft APIs, Blizzard UI source code, and Ace3 library patterns to accelerate addon development.
Ensures game data integrity by validating foreign key references between YAML schemas and C# validator implementations.
Streamlines the development of custom Request-Response and Event-based communication protocols for the Moorestech game server.
Automates C code permutations to achieve byte-for-byte binary matches in reverse engineering and decompilation projects.
Automates the process of renaming global variables and functions in N64 decompilation projects while maintaining symbol address integrity.
Builds high-performance Solana applications featuring sub-10ms latency and gasless transactions using Ephemeral Rollups.
Decompiles a function from assembly to C code for the Snowboard Kids 2 N64 decompilation project.
Builds high-performance 2D browser games using Phaser 3 with optimized scene management, physics, and asset pipelines.
Orchestrates a specialized team of AI agents to manage the end-to-end software release lifecycle from planning to deployment.
Retrieves and cites official Dungeons & Dragons 5th Edition System Reference Document (SRD) content including core rules, spells, and monster stat blocks.
Manages npm workspace workflows for the Starwards spaceship simulator by enforcing build order and cross-module dependencies.
Guides the implementation of glTF 2.0 compatibility through a systematic 5-phase progression and debugging framework.
Implements authoritative multiplayer state synchronization patterns using Colyseus for the Starwards spaceship simulator.
Implements a strict test-driven development workflow for the Starwards spaceship simulator, covering unit tests, multiplayer state synchronization, and end-to-end UI interactions.
Orchestrates the complete development lifecycle for the Starwards spaceship simulator using structured planning, test-driven development, and verification protocols.
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