game development Claude 스킬을 발견하세요. 7개의 스킬을 탐색하고 AI 워크플로우에 완벽한 기능을 찾아보세요.
Streamlines the deployment and management of Dojo engine worlds across local Katana, Sepolia testnet, and Starknet mainnet environments.
Implements ERC20 fungible tokens and ERC721 non-fungible tokens in Dojo games using the Origami library.
Tests, debugs, and modifies the Majsoul game interface via JavaScript execution and visual debugging within the Naki application.
Manages permissions, namespaces, and access control policies for Dojo engine blockchain worlds.
Initializes comprehensive Dojo game projects with standardized directory structures and Starknet configuration files.
Generates Cairo-based Dojo models for persistent game state using Entity Component System (ECS) patterns.
Configures Scarb.toml, Dojo deployment profiles, and world settings for on-chain game development.
Manages Unity scene, prefab, and asset files through a specialized CLI for safe YAML manipulation and documentation retrieval.
Builds high-performance 3D scenes, WebGPU visualizations, and interactive browser experiences using the latest Three.js standards.
Builds immersive 3D web experiences using WebGL and WebGPU for interactive visualizations, games, and architectural walkthroughs.
Develops, debugs, and optimizes MacroQuest scripts and macros with a preference for modern Lua implementations.
Provides comprehensive World of Darkness terminology and game mechanics for the Tellurium Games application.
Researches MacroQuest documentation to provide accurate API information, command syntax, and Lua-first code examples.
Provides comprehensive guidance and implementation patterns for building 2D games using the Flutter Flame Engine.
Provides implementation patterns and reference code for 14 essential game systems using the Flame Engine for Flutter.
Implements efficient pathfinding and state-space search algorithms using standardized Norvig-inspired coding patterns.
Accelerates 2D game development in Flutter by providing core implementation patterns for the Flame Engine.
Implements elegant dictionary-based coordinate patterns for solving complex 2D grid problems and spatial simulations.
Streamlines the process of loading 3D models, textures, and environment maps in Three.js applications using optimized patterns and progress tracking.
Implements and optimizes realistic lighting systems, shadow maps, and environment-based lighting for Three.js 3D applications.
Creates, manipulates, and optimizes 3D shapes, custom BufferGeometries, and high-performance instanced meshes within Three.js environments.
Implements advanced 3D interaction patterns including raycasting, camera controls, and object selection for Three.js applications.
Implements advanced 3D animations in Three.js, including skeletal rigs, morph targets, and procedural motion patterns.
Enhances Three.js 3D scenes with professional visual effects like bloom, depth of field, and advanced anti-aliasing.
Generates complex spanning trees, random mazes, and connected graph structures using configurable frontier-based exploration.
Provides standardized patterns for setting up 3D scenes, managing object hierarchies, and configuring renderers using the Three.js library.
Builds, debugs, and optimizes interactive AI-driven web applications and games on the DZMM.AI platform using specialized API integration and reusable code patterns.
Implements comprehensive Three.js texture workflows including UV mapping, environment maps, and PBR material configurations.
Enables runtime debugging and live parameter editing for Nethercore game development across all consoles.
Provides comprehensive implementation patterns and best practices for Three.js materials, textures, and custom shaders.
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