发现game development类别的 Claude 技能。浏览 7 个技能,找到适合您 AI 工作流程的完美功能。
Generates realistic NPC voices and narration for D&D sessions using ElevenLabs AI text-to-speech.
Orchestrates the creation, modification, and registration of Model Context Protocol tools within the Naki mahjong AI assistant framework.
Optimizes game asset pipelines, compression settings, and memory management across PC, console, and mobile platforms.
Optimizes game revenue through ethical monetization strategies, in-app purchase implementation, and balanced economy design.
Builds, debugs, and optimizes interactive AI-driven web applications and games on the DZMM.AI platform using specialized API integration and reusable code patterns.
Automates the creation of structured, physics-first game design documents for hard sci-fi projects using AILANG and Go.
Builds immersive 3D web games and interactive WebGL experiences using the Three.js library.
Generates game-ready 2D assets, sprites, and textures from text descriptions using AI-powered image generation.
Builds high-performance 3D scenes, WebGPU visualizations, and interactive browser experiences using the latest Three.js standards.
Guides players through creating and advancing tabletop RPG characters using SRD 5.2 rules and automated stat calculations.
Bridges Dojo on-chain game engines with frontend clients and game engines using typed bindings and platform-specific SDKs.
Acts as a professional Dungeon Master to run immersive D&D 5th Edition campaigns using published adventure books.
Implements high-performance asynchronous patterns including coroutines, async/await, and reactive streams for scalable game backends.
Provides comprehensive World of Darkness terminology and game mechanics for the Tellurium Games application.
Automates determinism checks and regression testing for Nethercore engine games to ensure consistent multiplayer synchronization.
Implements high-performance 2D and 3D rendering techniques including cameras, stencil effects, and billboard particles for the ZX engine.
Provides precise hardware constraints and resource budgets for developing games on the ZX console platform.
Enables runtime debugging and live parameter editing for Nethercore game development across all consoles.
Enhances the visual appeal and UI/UX of SvelteKit browser games through layout polish, dynamic effects, and automated visual audits.
Builds and tests small-scale browser games using SvelteKit, TypeScript, and Docker with a focus on local gameplay and robust architecture.
Manipulates Unity YAML files, including scenes, prefabs, and assets, while maintaining metadata integrity and formatting.
Builds deterministic WASM games with integrated rollback netcode using the Nethercore engine.
Provides comprehensive API documentation and implementation patterns for the ZX console FFI bindings.
Streamlines the build, packaging, and release workflow for games within the Nethercore ecosystem.
Optimizes Nethercore games by reducing WASM binary sizes, compressing assets, and refining state management for peak performance.
Streamlines D&D 5e campaign creation and management through specialized MCP tools for NPCs, modules, and item catalogs.
Optimizes 3D models and textures for high-performance web rendering using modern GLTF/GLB compression standards.
Accelerates 2D game development in Flutter by providing core implementation patterns for the Flame Engine.
Provides implementation patterns and reference code for 14 essential game systems using the Flame Engine for Flutter.
Provides comprehensive guidance and implementation patterns for building 2D games using the Flutter Flame Engine.
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