Descubre Habilidades de Claude para game development. Explora 7 habilidades y encuentra las capacidades perfectas para tus flujos de trabajo de IA.
Simplifies the creation of ECS component editors using standardized UI patterns, property rendering utilities, and change detection logic.
Validates the implementation and serialization of Vulkan extensions within the Lavatube tracer framework.
Architects high-performance game mechanics, graphics pipelines, and multiplayer systems across Unity, Unreal, and custom engines.
Architects visceral, responsive, and balanced combat systems using industry-standard frame data and game feel principles.
Generates domain-specific packet analyzers for Minecraft Bedrock protocol analysis and debugging.
Streamlines Unity development with standardized architecture patterns, scene management, and comprehensive MCP tool workflows.
Manages Unity assets, prefabs, and materials while automating Addressables and performing deep dependency analysis.
Automates Unity Editor Play Mode controls, input simulation, and UI verification for robust game testing workflows.
Architects high-performance game user interfaces using Unity's modern UI Toolkit, USS styling, and UXML structure.
Develops high-performance Metal shaders and real-time rendering pipelines optimized for Apple's GPU architecture.
Architects and implements professional game interfaces in Unity using the uGUI system, including responsive HUDs, health bars, and mobile-optimized layouts.
Optimizes Unity C# script editing, refactoring, and symbol navigation using an integrated LSP and efficient TDD workflows.
Streamlines Unity game development by automating scene creation, hierarchy management, and component configuration directly through Claude.
Architects and implements custom Unity Editor windows and inspectors using the Immediate Mode GUI (IMGUI) system.
Analyzes game simulation requirements and directs development workflows toward the most appropriate implementation strategies and optimization patterns.
Facilitates structured game design sessions using expert personas and standardized artifact tracking for extraction-style games.
Routes developers to the optimal mathematical frameworks and simulation techniques for building stable physics, AI, and economic systems.
Architects emergent, systems-driven game experiences by routing users to specialized design frameworks and implementation workflows.
Streamlines World of Warcraft addon development within the Mechanic and Fen ecosystems using Agent-First Development (AFD) principles.
Analyzes and maintains the architectural integrity of C++ SDL3 game engines by detecting circular dependencies and layer violations.
Searches Godot Engine documentation and source code to provide architectural guidance and GDScript code examples.
Maps and analyzes complex relationships between NPCs across factions, locations, and campaign documents to identify key story connections.
Analyzes and balances treasure distribution across RPG campaign modules and character inventories to ensure fair progression.
Manages Dungeons & Dragons 5e campaigns, NPC creation, and world-building through a comprehensive set of MCP tools.
Audits campaign documents and lore to identify plot holes, NPC inconsistencies, and timeline paradoxes.
Analyzes combat encounters against party composition to identify TPK risks and ensure balanced gameplay using D&D 5e math.
Identifies plot holes, exploits, and unexpected player actions in TTRPG campaigns using an adversarial mindset.
Facilitates comprehensive pre-game checklists for Game Masters by auditing NPCs, encounters, and plot continuity.
Builds sophisticated MicroPython applications for the Universe 2025 (Tufty) Badge with full MonaOS integration.
Synchronizes and validates data structures across different language versions of Pokemon skill sets to ensure consistency in localized files.
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