game development向けのClaudeスキルを発見してください。7個のスキルを閲覧し、AIワークフローに最適な機能を見つけましょう。
Automates Epic Games Store operations and account management using the Rube MCP and Composio toolkit.
Automates Dungeon Fighter Online game operations and tasks using the Composio Rube MCP toolkit.
Develops high-performance Minecraft server plugins using Bukkit, Spigot, and Paper APIs with modern patterns and internal mechanics mastery.
Optimizes game logic development using Bevy's data-oriented Entity Component System in Rust.
Powers immersive 3D experiences by implementing advanced Three.js animation systems, from skeletal rigs to procedural motion.
Master Bevy's Entity Component System to build high-performance, data-oriented game logic in Rust.
Enables advanced user interaction in Three.js environments through raycasting, input handling, and versatile camera controls.
Architects and optimizes high-performance games using Unity 6 LTS, modern rendering pipelines, and scalable C# design patterns.
Implements high-performance game logic and architectural patterns for Godot 4 using industry-standard GDScript best practices.
Initializes and manages core 3D scene elements including cameras, renderers, and object hierarchies in Three.js.
Simplifies 3D asset management in Three.js by providing optimized patterns for loading models, textures, and environment maps.
Implements production-grade patterns for Unity’s Data-Oriented Technology Stack (DOTS) including ECS, Job System, and Burst Compiler.
Provides comprehensive guidance on game engine selection, platform-specific integrations, and performance optimization for PC and console environments.
Implements, configures, and optimizes professional lighting and shadow systems within Three.js 3D scenes.
Guides the technical transition of Godot 3.x projects to Godot 4 by automating GDScript 2.0 syntax updates and engine architectural changes.
Enhances Three.js applications with professional visual effects, color grading, and screen-space shaders using the EffectComposer pipeline.
Manage, optimize, and implement complex texture workflows in Three.js environments including UV mapping and PBR materials.
Configures and optimizes Three.js materials for high-performance 3D rendering and realistic visual effects.
Streamlines Garry's Mod addon development with structured Lua scripting, strict API verification, and standardized file organization.
Streamlines Garry's Mod development by automating Lua scripting, file organization, and addon packaging.
Streamlines Garry's Mod addon development through Lua scripting, asset organization, and distribution-ready packaging.
Streamlines the creation, scripting, and packaging of Garry's Mod addons using expert Lua patterns and structured workflows.
Implements high-performance Unity game logic using DOTS, ECS, and the Burst compiler for massive entity simulations.
Implements production-ready Godot 4 GDScript patterns and architecture for high-performance game development.
Implements high-performance game logic using Unity’s Data-Oriented Technology Stack (DOTS), including the Entity Component System, Job System, and Burst Compiler.
Implements production-grade game architecture and GDScript patterns for Godot 4 development.
Downloads and searches the official WebGPU and WGSL specifications to provide accurate graphics API implementation guidance.
Builds modern, themed Unity Editor interfaces using a comprehensive library of UIElements-based components.
Simplifies the creation of non-blocking async modal dialogs and confirmation prompts in Unity using UniTask.
Implements high-performance, Zero-GC game logic patterns in Unity using JEngine and modern C# features.
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