game development向けのClaudeスキルを発見してください。7個のスキルを閲覧し、AIワークフローに最適な機能を見つけましょう。
Automates Unreal Engine 5.x development, testing, and CI/CD workflows using Remote Control and Automation Driver integration.
Streamlines the development, testing, and deployment of Godot 4.x games using GDScript and advanced automation frameworks.
Designs and implements complex particle animations, emotional behaviors, and synchronized performances for the emotive-mascot engine.
Optimizes real-time particle animation performance to ensure consistent 60fps frame rates and efficient memory usage across all device types.
Generates detailed non-player characters for role-playing games with comprehensive physical descriptions, personality traits, and secret motivations.
Integrates HTML5 games with the Playgama Bridge SDK to enable cross-platform features like advertisements, in-app purchases, and social interactions.
Integrates Unity WebGL games with the Playgama Bridge SDK to enable cross-platform features like ads, payments, and social mechanics.
Integrates the Playgama Bridge SDK into Godot projects to enable cross-platform publishing, monetization, and social features for web-based games.
Integrates the Playgama Bridge SDK into Defold game projects for cross-platform publishing and monetization.
Automates professional Blender 3D workflows, including 2D-to-3D asset transformation, procedural animation, and distributed rendering via MCP integration.
Diagnoses and resolves installation issues for the No Johns Melee AI tournament environment.
Builds high-performance 2D games using the DragonRuby Game Toolkit with specialized support for the tick loop, sprite rendering, and game state management.
Optimizes Warcraft 3 map development by providing specialized syntax guidance and best practices for Zinc scripting within JASS files.
Creates and manages fluid sprite animations using advanced frame timing, named sequences, and optimized linked cels for game assets.
Optimizes development and configuration workflows for the Varjo XR-4 series high-fidelity reality headsets.
Builds and optimizes immersive spatial experiences across WebXR, OpenXR, Unity, and Unreal Engine.
Implements a provably fair, commit-reveal Rock-Paper-Scissors game on the Aptos blockchain using Move smart contracts.
Generates custom pixel art sprites, layers, and basic geometric primitives using natural language commands and Aseprite integration.
Exports pixel art from Aseprite to game-ready formats including PNG, GIF, and spritesheets with optimized metadata.
Provides smooth rigid body transformations and motor interpolation using Projective Geometric Algebra for 3D animations and trajectories.
Enables GPU-accelerated tile rendering and custom WGSL shaders within the Rio Terminal using WebGPU.
Generates high-quality 3D models from text prompts or 2D images using the Hyper3D Rodin Gen-2 API.
Streamlines World of Warcraft addon development by providing offline API discovery, Blizzard UI source patterns, and Ace3 library guidance.
Standardizes immersive VR development by providing best practices for locomotion, comfort, and OpenXR interaction patterns.
Enables character agents to perform professional bartending duties, manage customer tabs, and handle social interactions within simulated environments.
Standardizes and automates the unit testing workflow for Warcraft III Zinc and Jass modules within the War3Lib ecosystem.
Provides technical specifications and setup guidance for SteamVR Lighthouse tracking systems, including base station placement and hardware compatibility.
Guides the development of immersive AR, VR, and mixed reality applications with expert spatial computing patterns.
Automates the creation and modification of Warcraft III map objects while ensuring ID uniqueness and template compliance within the War3Lib framework.
Enhances pixel art quality through advanced shading, dithering, and color optimization techniques for production-ready sprites.
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