发现game development类别的 Claude 技能。浏览 7 个技能,找到适合您 AI 工作流程的完美功能。
Streamlines VRChat development by providing specialized guidance for UdonSharp's unique C# subset and networking patterns.
Implements production-ready Zustand state management patterns optimized for game architecture and high-performance React applications.
Manages complex game state using optimized Zustand patterns for performance, persistence, and time-travel debugging.
Provides automated control and visual verification for Unity Play Mode, including input simulation and UI testing.
Streamlines Unity development by automating Prefab creation, Material editing, Addressables management, and asset dependency analysis.
Builds professional Unity editor windows, custom inspectors, and property drawers using the Immediate Mode GUI system.
Automates the creation of custom Unity Editor windows and inspectors using the IMGUI framework.
Architects high-performance chess applications featuring AI engine integration, UCI protocol management, and interactive web interfaces.
Provides instant access to Unreal Engine 5 Python API definitions and validation tools directly within your coding environment.
Analyzes Unity development queries and routes them to specialized skills for debugging, building, and scene management.
Automates Unreal Engine 5 Editor tasks and asset management using standardized Python scripting workflows and best practices.
Manages Unity project assets, dependencies, and packages through automated command-line workflows and reference validation.
Streamlines the creation, inspection, and debugging of Unity UI systems including UI Toolkit and uGUI.
Automates the Unity build process through pre-flight compilation checks, platform configuration, and intelligent error resolution.
Automates Unity scene construction and object management workflows through CLI-driven hierarchy manipulation and component configuration.
Optimizes Unity game performance through automated profiling, bottleneck identification, and actionable diagnostic reporting.
Automates Unity Editor verification workflows including compilation checks, console log analysis, and automated testing.
Automates Unity runtime error investigation by analyzing console logs, scene hierarchies, and component states via the command line.
Optimizes WebGL and Three.js rendering performance to maintain high framerates and minimize GPU overhead in web applications.
Optimizes Three.js and WebGL performance to maintain smooth 60fps experiences while reducing GPU overhead and memory usage.
Manages and automates Foundry VTT compendium packs, including manifest registration, document handling, and CLI-driven version control workflows.
Streamlines the creation, editing, and organization of Unity assets including Prefabs, Materials, and Addressables.
Implements high-performance game architecture and production-ready GDScript patterns for Godot 4 development.
Creates and edits user interface components for Highrise Studio projects using UXML, Lua, and USS files.
Develops non-UI Lua scripts for Highrise Studio projects using domain-specific APIs and standardized coding templates.
Manipulates Unity scenes and prefabs by reading serialized JSON data and submitting structural or property changes.
Master Foundry VTT's event-driven architecture to build responsive modules and systems using optimized hook patterns.
Standardizes API migration patterns to ensure Foundry VTT modules remain functional across V12, V13, and V15+ releases.
Facilitates the creation and extension of character and item sheets for Foundry VTT using both ApplicationV1 and ApplicationV2 patterns.
Analyzes industry-leading building mechanics to provide decision frameworks for physics models, multiplayer architectures, and persistence strategies.
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