Descubre Habilidades de Claude para game development. Explora 7 habilidades y encuentra las capacidades perfectas para tus flujos de trabajo de IA.
Architects high-performance, photorealistic and stylized VR avatar systems for cross-platform spatial computing and metaverse applications.
Implements spatial audio, procedural sound systems, and interactive UX audio for games and mobile applications.
Enforces professional C# coding patterns, dependency injection architectures, and code quality guidelines for modern Unity development.
Documents and identifies function purposes, struct fields, and data types within the Super Smash Bros. Melee decompilation project.
Implements high-performance game logic using Unity's Data-Oriented Technology Stack (DOTS), Job System, and Burst Compiler.
Implements production-grade Godot 4 architecture patterns and GDScript best practices for scalable game development.
Configures and optimizes Unity-based game skill systems through complex JSON structures, balancing mechanics like damage, healing, and resource scaling.
Recreates the classic 1st generation Pokémon Green experience as a fully immersive text-based RPG in Korean.
Recreates the classic Gen 1 Pokemon Green experience as a comprehensive text-based RPG featuring all 151 original Pokemon and the full Kanto region.
Provides expert-level guidance, implementation patterns, and best practices for developing games using the Godot 4.x engine and GDScript.
Coordinates and routes development tasks within the Stacked Poker codebase to the appropriate domain-specific skills for UI, Web3, and game logic.
Orchestrates the development of the Quest Keeper AI ecosystem by coordinating the Tauri frontend, RPG-MCP backend, and project documentation.
Provides expert guidance and implementation patterns for Godot's Control node system, custom themes, and game interfaces.
Implements maintainable and scalable architectural patterns for JUCE-based audio plugins by enforcing clear separation between DSP logic, parameter management, and user interface layers.
Implements production-ready Godot 4 architectural patterns and GDScript best practices for scalable game development.
Resolves Godot engine errors, crashes, and performance bottlenecks through expert troubleshooting and GDScript debugging techniques.
Optimizes Godot engine games by identifying performance bottlenecks and implementing advanced profiling and coding techniques.
Generates high-quality, type-safe GDScript code following Godot 4.x best practices and modern implementation patterns.
Simplifies dependency injection in Unity projects using VContainer to create scalable, testable, and decoupled game architectures.
Implements high-performance, allocation-free async/await patterns and coroutine migrations using the UniTask library in Unity.
Optimizes Unity performance by implementing GC-free collection management using ListPool, DictionaryPool, and ObjectPool patterns.
Manages Unity-specific asynchronous programming patterns including coroutines, async/await, and the C# Job System to optimize game performance and thread safety.
Implements modern reactive programming patterns and event-driven architectures in Unity using the R3 library.
Coordinates and optimizes complex particle system implementations by routing to specialized GPU, physics, and lifecycle modules.
Optimizes gameplay mechanics and player engagement using established design frameworks like MDA and Flow theory.
Validates data structures and prevents regressions in save formats and configurations for Stardew Valley mods.
Simulates and debugs complex agent behaviors using ordered locale theory and trifurcated interaction models.
Optimizes Unity games for iOS and Android platforms by implementing performance best practices, memory management, and platform-specific configurations.
Implements robust multiplayer systems in Unity using industry-standard frameworks like Netcode for GameObjects, Mirror, and Photon.
Generates and manages MCM Helper configuration files for in-game Skyrim mod settings menus.
Scroll for more results...