game development Claude 스킬을 발견하세요. 7개의 스킬을 탐색하고 AI 워크플로우에 완벽한 기능을 찾아보세요.
Simulates and debugs complex agent behaviors using ordered locale theory and trifurcated interaction models.
Builds sophisticated 3D web experiences and interactive scenes using Three.js and React Three Fiber.
Implements interactive 3D elements using Three.js raycasting, camera controls, and object selection systems.
Diagnoses and resolves 3D rendering issues, performance bottlenecks, and asset pipeline failures in Three.js and React Three Fiber.
Builds immersive 3D web games and interactive WebGL experiences using the Three.js library.
Optimizes 3D models and textures for high-performance web rendering using modern GLTF/GLB compression standards.
Generates Cairo-based smart contracts for the Dojo engine to implement complex game mechanics, state modifications, and player actions.
Implements ERC20 fungible tokens and ERC721 non-fungible tokens in Dojo games using the Origami library.
Streamlines the deployment and management of Dojo engine worlds across local Katana, Sepolia testnet, and Starknet mainnet environments.
Manages permissions, namespaces, and access control policies for Dojo engine blockchain worlds.
Initializes comprehensive Dojo game projects with standardized directory structures and Starknet configuration files.
Generates Cairo-based Dojo models for persistent game state using Entity Component System (ECS) patterns.
Configures Scarb.toml, Dojo deployment profiles, and world settings for on-chain game development.
Manages Unity scene, prefab, and asset files through a specialized CLI for safe YAML manipulation and documentation retrieval.
Develops, debugs, and optimizes MacroQuest scripts and macros with a preference for modern Lua implementations.
Researches MacroQuest documentation to provide accurate API information, command syntax, and Lua-first code examples.
Tests, debugs, and modifies the Majsoul game interface via JavaScript execution and visual debugging within the Naki application.
Builds high-performance 3D scenes, WebGPU visualizations, and interactive browser experiences using the latest Three.js standards.
Provides comprehensive guidance and implementation patterns for building 2D games using the Flutter Flame Engine.
Provides implementation patterns and reference code for 14 essential game systems using the Flame Engine for Flutter.
Accelerates 2D game development in Flutter by providing core implementation patterns for the Flame Engine.
Builds immersive 3D web experiences using WebGL and WebGPU for interactive visualizations, games, and architectural walkthroughs.
Provides comprehensive World of Darkness terminology and game mechanics for the Tellurium Games application.
Builds, debugs, and optimizes interactive AI-driven web applications and games on the DZMM.AI platform using specialized API integration and reusable code patterns.
Optimizes game asset pipelines, compression settings, and memory management across PC, console, and mobile platforms.
Optimizes game revenue through ethical monetization strategies, in-app purchase implementation, and balanced economy design.
Enables runtime debugging and live parameter editing for Nethercore game development across all consoles.
Provides precise hardware constraints and resource budgets for developing games on the ZX console platform.
Generates complex spanning trees, random mazes, and connected graph structures using configurable frontier-based exploration.
Acts as a professional Dungeon Master to run immersive D&D 5th Edition campaigns using published adventure books.
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