game development Claude 스킬을 발견하세요. 7개의 스킬을 탐색하고 AI 워크플로우에 완벽한 기능을 찾아보세요.
Builds high-performance, interactive 3D web experiences and prototypes using modern Three.js ES modules.
Analyzes chess board images to identify piece positions and calculate optimal moves using systematic image detection and engine-based verification.
Implements chess move generation and board state transformations using regular expression pattern matching and substitution.
Analyzes and recreates ray-traced images by reverse-engineering scene parameters and implementing optimized path-tracing algorithms.
Develops high-performance Redcode assembly warriors for CoreWars using systematic analysis, parameter tuning, and automated testing to achieve target win rates.
Guides the cross-compilation of complex C applications for MIPS architectures with restricted standard library support and custom virtual machine runtimes.
Implements complex chess move generation and game logic using regular expressions and pattern matching constraints.
Compiles and installs POV-Ray from source archives, with specialized support for legacy versions and antiquated C code.
Compiles and configures the portable Memory Array Redcode Simulator (pMARS) from source with a focus on headless, non-X11 environments.
Optimizes Redcode warriors for CoreWars competitions through systematic opponent analysis, archetype identification, and mathematical parameter tuning.
Implements MIPS CPU interpreters and emulators capable of executing compiled ELF binaries through structured architectural guidance and iterative development.
Implements high-performance ray tracers and reconstructs visual scenes from reference images using structured C/C++ development patterns.
Reverse engineers graphics rendering binaries to recreate ray and path tracers with high-fidelity, pixel-perfect output matching.
Analyzes chess board images to detect piece positions, validate board legality, and determine optimal moves using computer vision and engine analysis.
Integrates private game engine functions into Metamod plugins through signature scanning and IDA Pro binary analysis.
Streamlines the development of server-side mods, plugins, and custom gameplay systems for the Hytale voxel sandbox RPG.
Optimizes real-time particle animation performance to ensure consistent 60fps frame rates and efficient memory usage across all device types.
Designs and implements complex particle animations, emotional behaviors, and synchronized performances for the emotive-mascot engine.
Integrates the Playgama Bridge SDK into Defold game projects for cross-platform publishing and monetization.
Generates detailed non-player characters for role-playing games with comprehensive physical descriptions, personality traits, and secret motivations.
Builds high-performance 2D games using the DragonRuby Game Toolkit with specialized support for the tick loop, sprite rendering, and game state management.
Integrates HTML5 games with the Playgama Bridge SDK to enable cross-platform features like advertisements, in-app purchases, and social interactions.
Integrates Unity WebGL games with the Playgama Bridge SDK to enable cross-platform features like ads, payments, and social mechanics.
Integrates the Playgama Bridge SDK into Godot projects to enable cross-platform publishing, monetization, and social features for web-based games.
Exports pixel art from Aseprite to game-ready formats including PNG, GIF, and spritesheets with optimized metadata.
Creates and manages fluid sprite animations using advanced frame timing, named sequences, and optimized linked cels for game assets.
Enables character agents to perform professional bartending duties, manage customer tabs, and handle social interactions within simulated environments.
Streamlines World of Warcraft addon development by providing offline API discovery, Blizzard UI source patterns, and Ace3 library guidance.
Generates custom pixel art sprites, layers, and basic geometric primitives using natural language commands and Aseprite integration.
Enhances pixel art quality through advanced shading, dithering, and color optimization techniques for production-ready sprites.
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