Descubre Habilidades de Claude para game development. Explora 7 habilidades y encuentra las capacidades perfectas para tus flujos de trabajo de IA.
Builds high-performance, game-quality visual effects for iOS and macOS using SwiftUI and Metal.
Navigates the Apple graphics ecosystem to select and implement the optimal game engine or VFX stack for Swift applications.
Optimizes Unity projects for VR and mobile platforms by implementing best practices for draw call reduction, batching, and LOD management.
Streamlines Unity C# development through symbol-based code editing, scene manipulation, and automated testing using the unity-mcp-server.
Implements production-ready Godot 4 architectural patterns and GDScript best practices for scalable game development.
Optimizes React Three Fiber applications with high-performance patterns and Poimandres ecosystem best practices.
Builds and optimizes 2D browser games using the Phaser 3 framework with scene-based architecture and robust physics.
Generates custom pixel art sprites and 8-bit graphics directly within your workflow using Python and Pillow.
Builds and migrates Minecraft mods using NeoForge or Fabric with built-in support for popular mod APIs and modern data-driven standards.
Streamlines game creation across Unity, Unreal Engine, and Godot with standardized implementation patterns for mechanics, AI, and physics.
Renders dynamic HTML content, interactive visualizations, and real-time dashboards across connected Mac, iOS, and Android devices.
Builds high-performance 3D web applications and interactive experiences using Three.js and WebGL/WebGPU.
Builds immersive 3D web applications and high-performance graphics using the Three.js library.
Accelerates Unreal Engine 5 development with expert-level C++ patterns, performance optimizations, and strict adherence to Epic Games coding standards.
Automates Godot Engine workflows through GDScript, scene manipulation, and command-line build processes.
Streamlines World of Warcraft addon development by providing instant access to Blizzard APIs, UI source patterns, and asset documentation.
Simplifies Unity UI development by assisting with UXML markup, USS styling, and C# VisualElement logic.
Develops and migrates custom user interface windows, forms, and dialogs for Foundry VTT using the modern ApplicationV2 framework.
Implements and manages Foundry VTT Active Effects for dynamic actor attribute modifications, status conditions, and equipment bonuses.
Optimizes and extends the Foundry VTT WebGL canvas using PIXI.js and specialized rendering patterns.
Simplifies the creation and management of chat messages, dice rolls, and custom rendering for Foundry VTT modules and systems.
Manages turn-based encounters, initiative systems, and combat lifecycles within Foundry Virtual Tabletop.
Manages and automates Foundry VTT compendium packs, including manifest registration, document handling, and CLI-driven version control workflows.
Implements safe, version-controlled data migrations for Foundry VTT modules and systems.
Optimizes data management strategy in Foundry VTT using standardized patterns for flags, settings, and file storage.
Implements and manages complex dice rolling mechanics, formulas, and chat integration for Foundry VTT system and module development.
Standardizes error handling in Foundry VTT modules by separating technical error logging from user-facing notifications.
Master Foundry VTT's event-driven architecture to build responsive modules and systems using optimized hook patterns.
Provides expert guidance and implementation patterns for real-time multiplayer synchronization and GM-delegated operations in Foundry VTT modules.
Guides developers through migrating Foundry VTT modules and systems to Version 13 using modern ESM and DataModel patterns.
Scroll for more results...