game development Claude 스킬을 발견하세요. 7개의 스킬을 탐색하고 AI 워크플로우에 완벽한 기능을 찾아보세요.
Retrieves and filters available Unity Editor menu commands to enable automated engine workflows and programmatic execution.
Guides the implementation of modular architecture patterns and naming conventions for the Overthrow mod in Arma Reforger and Arma 4.
Provides precise retrieval-augmented generation for Dungeons & Dragons 5th Edition core rules and content.
Facilitates the creation of immersive fantasy settings by providing structured frameworks for magic systems, lore, and societal structures.
Researches World of Warcraft APIs, Blizzard UI source code, and Ace3 library patterns to accelerate addon development.
Manages complex game time systems, NPC scheduling, and day/night cycles for immersive gameplay experiences.
Automates the process of renaming global variables and functions in N64 decompilation projects while maintaining symbol address integrity.
Automates C code permutations to achieve byte-for-byte binary matches in reverse engineering and decompilation projects.
Decompiles a function from assembly to C code for the Snowboard Kids 2 N64 decompilation project.
Retrieves and cites official Dungeons & Dragons 5th Edition System Reference Document (SRD) content including core rules, spells, and monster stat blocks.
Manages npm workspace workflows for the Starwards spaceship simulator by enforcing build order and cross-module dependencies.
Guides the implementation of glTF 2.0 compatibility through a systematic 5-phase progression and debugging framework.
Implements authoritative multiplayer state synchronization patterns using Colyseus for the Starwards spaceship simulator.
Orchestrates the complete development lifecycle for the Starwards spaceship simulator using structured planning, test-driven development, and verification protocols.
Implements a strict test-driven development workflow for the Starwards spaceship simulator, covering unit tests, multiplayer state synchronization, and end-to-end UI interactions.
Simplifies React integration for Dojo applications with patterns for state management, hooks, and real-time data synchronization.
Accelerates 2D game development using the Cocos2d-x v4 C++ engine through expert guidance on scene management, physics, and cross-platform deployment.
Guides developers in selecting the optimal Unity UI framework based on project requirements and version compatibility.
Validates Unity C# scripts against industry-standard best practices and performance patterns to ensure high-quality game development.
Generates production-ready Unity C# script templates that follow industry best practices and performance standards.
Optimizes Unity scenes by identifying performance bottlenecks in rendering, physics, and asset management to ensure smooth frame rates across all platforms.
Accelerates Unity UI development by generating UXML structures, USS styling, and C# VisualElement logic for editor and runtime interfaces.
Automates and controls the Unity Editor directly from Claude Code using a high-performance WebSocket bridge and a library of over 500 commands.
Manages and modifies master data YAML schemas for game entities like blocks, items, and fluids while ensuring C# model synchronization.
Detects and resolves Unity C# compilation errors by analyzing VSCode diagnostics and applying context-aware automated fixes.
Automates the execution and analysis of Unity Test Framework tests through the command line to validate game logic and identify failures.
Provides specialized guidance, validation tools, and architectural patterns for developing games and applications within the Godot Engine ecosystem.
Provides specialized architectural guidance and implementation patterns for building games and applications with the Bevy Entity Component System (ECS) engine.
Develops high-performance GLSL fragment shaders and procedural graphics for the web using Shadertoy-specific conventions and mathematical techniques.
Validates GDScript changes by refreshing the Godot language server cache and performing diagnostic checks for errors.
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