Descubre Habilidades de Claude para game development. Explora 7 habilidades y encuentra las capacidades perfectas para tus flujos de trabajo de IA.
Streamlines Godot 4 physics implementation with standardized collision layers, body configurations, and detection patterns.
Generates comprehensive enemy AI, movement patterns, and procedural visuals for Godot 4 games.
Generates complete, playable Godot 4 game structures across multiple genres from natural language prompts.
Orchestrates the end-to-end creation of playable Godot 4 games using GDScript and integrated editor tools.
Manages the Godot 4 build-run-fix lifecycle by executing scenes, diagnosing GDScript errors, and synchronizing project files.
Generates production-ready GDScript code for Godot 4.3+ using modern patterns, typed variables, and engine-specific best practices.
Implements industry-standard NFT protocols and metadata patterns for secure, marketplace-ready digital assets on the blockchain.
Architects Godot 4 scene hierarchies and programmatic node configurations for reliable AI-driven game development.
Enhances Godot 4 projects with professional game feel, advanced shaders, screen shake, and satisfying visual feedback systems.
Distills complex game design documents into manageable, single-session build plans for Godot 4 development.
Implements industry-standard NFT protocols and advanced digital asset features including ERC-721, ERC-1155, and gas-optimized minting.
Scaffolds and builds specialized Claude Code skills for Pokemon TCG Pocket deck building, card analysis, and meta-game automation.
Optimizes Unity game performance through efficient memory management, CPU reduction techniques, and high-performance coding patterns.
Guides developers in distinguishing between React component references and PuerTS C++ out-parameter references within Unreal Engine UI development.
Manages sophisticated game time systems including day/night cycles, hourly event triggers, and time loop synchronization.
Accelerates the development and validation of hex-based Active Time Battle systems using the Logic Game Framework.
Streamlines Unreal Engine UI development by providing precise structural guidance for SlateColor and LinearColor types in ReactUMG.
Facilitates the end-to-end creation of stylized InkMon creatures, from conceptualization and stat balancing to AI prompt generation and JSON schema validation.
Provides expert guidance and code patterns to avoid common bugs and performance issues in ReactUMG UI development for Unreal Engine.
Explains the technical architecture for bridging React and TypeScript with Unreal Engine 5's UMG UI system.
Translates complex Stationeers IC10 assembly scripts into clear, human-readable explanations of logic and device behavior.
Standardizes NPC and faction dialogue by defining speech patterns, catchphrases, and linguistic taboos to ensure narrative consistency.
Analyzes and searches Vintage Story client and server debug logs to streamline mod development and troubleshooting.
Facilitates Gold Saucer mini-game automation while providing critical guidance on the manual limitations of the Saucy plugin.
Provides expert architectural guidance and codebase patterns for the Zero-Day Attack Unity project.
Architects and implements high-performance 3D games and simulations using Unreal Engine's C++ and Blueprint systems.
Automates Unreal Engine 5 Editor tasks and asset management using standardized Python scripting workflows and best practices.
Integrates specialized multi-touch and ML-powered physical piece recognition using the Board SDK for Unity projects.
Enables programmatic 3D scene editing and rendering in Blender through a stateful command-line interface.
Implements industry-standard NFT protocols and advanced minting strategies for Ethereum-compatible blockchains.
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