Descubre Habilidades de Claude para game development. Explora 7 habilidades y encuentra las capacidades perfectas para tus flujos de trabajo de IA.
Executes and parses gdUnit4 unit tests for Godot projects to ensure GDScript code quality and logic correctness.
Architects contemplative pixel art idle and incremental games using React, TypeScript, and procedural sprite generation.
Streamlines World of Warcraft addon development by providing instant access to Blizzard APIs, UI source patterns, and asset documentation.
Builds and manages responsive game user interfaces using Unity's uGUI system, including HUDs, menus, and mobile-optimized layouts.
Manages Unity scenes, GameObjects, and components through automated hierarchy manipulation and comprehensive scene analysis.
Automates Unity scene creation, hierarchy organization, and component management through the Unity MCP server.
Automates the assembly of complex Unity prefabs by intelligently combining models, visual effects, and scripts using natural language descriptions.
Orchestrates Unity Editor operations through Model Context Protocol (MCP) to automate scene management, object manipulation, and testing workflows.
Accelerates Unreal Engine 5 development with expert-level C++ patterns, performance optimizations, and strict adherence to Epic Games coding standards.
Master Foundry VTT's event-driven architecture to build responsive modules and systems using optimized hook patterns.
Manages and automates Foundry VTT compendium packs, including manifest registration, document handling, and CLI-driven version control workflows.
Optimizes and extends the Foundry VTT WebGL canvas using PIXI.js and specialized rendering patterns.
Facilitates the creation and extension of character and item sheets for Foundry VTT using both ApplicationV1 and ApplicationV2 patterns.
Streamlines the implementation of internationalization and localization for Foundry VTT modules and systems using standardized API patterns.
Simplifies the creation and management of chat messages, dice rolls, and custom rendering for Foundry VTT modules and systems.
Implements and manages complex dice rolling mechanics, formulas, and chat integration for Foundry VTT system and module development.
Optimizes Foundry VTT document updates to prevent multi-client update storms and UI rendering cascades.
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