game development向けのClaudeスキルを発見してください。7個のスキルを閲覧し、AIワークフローに最適な機能を見つけましょう。
Implements high-performance, Zero-GC game logic patterns in Unity using JEngine and modern C# features.
Simplifies the creation of non-blocking async modal dialogs and confirmation prompts in Unity using UniTask.
Provides a fluent, chainable task system for Unity with zero-allocation async execution and automatic object pooling.
Builds modern, themed Unity Editor interfaces using a comprehensive library of UIElements-based components.
Optimizes Unity memory management through thread-safe, lock-free object pooling to eliminate garbage collection overhead.
Develops immersive 3D web applications, animations, and interactive graphics using the Three.js WebGL/WebGPU library.
Simplifies loading and parsing of URDF, SDF, MJCF, and SKEL robot models for the DART physics engine.
Builds high-performance 3D browser games and interactive scenes using the React Three Fiber ecosystem.
Manages complex application state using a performant Entity Component System (ECS) architecture for React and TypeScript.
Provides systematic troubleshooting for Apple's SpriteKit framework to fix physics issues, performance bottlenecks, and coordinate confusion.
Builds and optimizes high-performance 2D games using Apple's SpriteKit framework and Swift.
Provides a comprehensive, battle-tested API reference for Apple's SpriteKit framework to accelerate 2D game development.
Accelerates Apple platform game development with expert patterns for SpriteKit, SceneKit, and RealityKit frameworks.
Manages SceneKit 3D scenes, maintains legacy Apple graphics code, and facilitates migration to RealityKit.
Builds immersive 3D scenes in Vue and Nuxt applications using declarative Three.js components and composables.
Implements advanced screen-space visual effects in three.js using EffectComposer and specialized shader passes.
Accelerates game development using the Cocos2d-x v4 engine by providing guidance on scene management, rendering, physics, and cross-platform deployment.
Streamlines web game development through an automated testing loop, deterministic time stepping, and visual state verification.
Provides a comprehensive reference for converting OpenGL and DirectX shaders and API calls to Apple's Metal framework.
Ensures uniform code style and maintainability across C++ and Dart source files through automated formatting and linting tools.
Generates consistent, production-ready animated game sprites and multi-frame sprite sheets using AI image models.
Automates Unity Editor operations including compilation, testing, and asset management directly from the terminal or AI interface.
Accesses and filters Unity Console logs, errors, and debug messages directly within the Claude Code environment.
Executes Unity Editor menu commands programmatically to automate manual editor workflows and custom scripts.
Retrieves and inspects the real-time GameObject hierarchy and component structure of a Unity scene via CLI.
Lists and filters Unity Editor menu items to streamline command discovery and automation workflows within the Unity environment.
Demonstrates custom MCP tool implementation and environment verification within the uLoop Unity AI autopilot ecosystem.
Executes dynamic C# code within the Unity Editor to automate scene manipulation, prefab wiring, and inspector adjustments.
Executes Unity EditMode and PlayMode tests directly within the development workflow to ensure code quality and stability.
Compiles Unity projects directly through Claude Code to verify script changes and catch C# errors instantly.
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