game development向けのClaudeスキルを発見してください。7個のスキルを閲覧し、AIワークフローに最適な機能を見つけましょう。
Automates the creation of tailored CLAUDE.md files by scanning Unity project settings, assets, and code conventions for optimized AI assistance.
Manages Unity project assets, dependencies, and packages through automated command-line workflows and reference validation.
Streamlines the creation, inspection, and debugging of Unity UI systems including UI Toolkit and uGUI.
Automates the Unity build process through pre-flight compilation checks, platform configuration, and intelligent error resolution.
Automates Unity scene construction and object management workflows through CLI-driven hierarchy manipulation and component configuration.
Streamlines full-onchain game development using the MUD framework through expert ECS schema design, smart contract implementation, and client-side state synchronization.
Optimizes Unity game performance through automated profiling, bottleneck identification, and actionable diagnostic reporting.
Automates Unity Editor verification workflows including compilation checks, console log analysis, and automated testing.
Automates Unity runtime error investigation by analyzing console logs, scene hierarchies, and component states via the command line.
Generates balanced game items with names, stats, and flavor text while maintaining a dynamic living economy.
Streamlines the creation, debugging, and validation of custom logic rules for the EDMC VKB Connector.
Analyzes Unity project codebases to identify architectural patterns, technical debt, and performance bottlenecks.
Facilitates multi-perspective AI brainstorming sessions to resolve complex game design dilemmas through structured debate and synthesis.
Generates production-quality Unity C# scripts from natural language descriptions while adhering to project-specific coding standards.
Facilitates the internal development, maintenance, and extension of the Godot AI Game Builder plugin ecosystem.
Enhances Godot 4 games with polished visual effects, shaders, particles, and integrated audio management.
Generates polished, production-ready player controllers for Godot 4 across multiple game genres using natural language.
Orchestrates the end-to-end creation of polished Godot 4 games using GDScript and structured multi-session development protocols.
Navigates the Apple graphics ecosystem to select and implement the optimal game engine or VFX stack for Swift applications.
Generates production-ready GDScript code for Godot 4.3+ using modern patterns, typed variables, and engine-specific best practices.
Provides comprehensive, search-based access to the Dungeons & Dragons 5th Edition System Reference Document for rules, mechanics, and lore.
Generates fully-realized modular dungeon rooms in Unity directly from natural language descriptions.
Configures and validates the Unity Model Context Protocol (MCP) server to enable seamless AI-powered interaction with the Unity Editor.
Generates comprehensive dungeon level parameters including room layouts, loot tables, and encounter configurations for game development.
Manages Unity scenes, GameObjects, and components through automated hierarchy manipulation and comprehensive scene analysis.
Automates Unity Editor play mode, simulates multi-platform inputs, and executes automated UI and integration tests.
Manages the Godot 4 build-run-fix lifecycle by executing scenes, diagnosing GDScript errors, and synchronizing project files.
Provides automated control and visual verification for Unity Play Mode, including input simulation and UI testing.
Automates the creation of custom Unity Editor windows and inspectors using the IMGUI framework.
Builds professional Unity editor windows, custom inspectors, and property drawers using the Immediate Mode GUI system.
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