game development向けのClaudeスキルを発見してください。7個のスキルを閲覧し、AIワークフローに最適な機能を見つけましょう。
Automates Epic Games Store operations and account management using the Rube MCP and Composio toolkit.
Automates Dungeon Fighter Online game operations and tasks using the Composio Rube MCP toolkit.
Provides expert-level guidance for Unreal Engine 5 C++ development, focusing on performance, memory hygiene, and Epic Games standards.
Facilitates the creation and optimization of 3D geometries in Three.js, from built-in primitives to custom BufferGeometry and instanced rendering.
Master Bevy's Entity Component System to build high-performance, data-oriented game logic in Rust.
Enables advanced user interaction in Three.js environments through raycasting, input handling, and versatile camera controls.
Powers immersive 3D experiences by implementing advanced Three.js animation systems, from skeletal rigs to procedural motion.
Optimizes game logic development using Bevy's data-oriented Entity Component System in Rust.
Develops high-performance Minecraft server plugins using Bukkit, Spigot, and Paper APIs with modern patterns and internal mechanics mastery.
Architects and optimizes high-performance games using Unity 6 LTS, modern rendering pipelines, and scalable C# design patterns.
Implements high-performance game logic and architectural patterns for Godot 4 using industry-standard GDScript best practices.
Provides comprehensive guidance on game engine selection, platform-specific integrations, and performance optimization for PC and console environments.
Guides the technical transition of Godot 3.x projects to Godot 4 by automating GDScript 2.0 syntax updates and engine architectural changes.
Enhances Three.js applications with professional visual effects, color grading, and screen-space shaders using the EffectComposer pipeline.
Manage, optimize, and implement complex texture workflows in Three.js environments including UV mapping and PBR materials.
Implements production-grade patterns for Unity’s Data-Oriented Technology Stack (DOTS) including ECS, Job System, and Burst Compiler.
Simplifies 3D asset management in Three.js by providing optimized patterns for loading models, textures, and environment maps.
Initializes and manages core 3D scene elements including cameras, renderers, and object hierarchies in Three.js.
Implements, configures, and optimizes professional lighting and shadow systems within Three.js 3D scenes.
Configures and optimizes Three.js materials for high-performance 3D rendering and realistic visual effects.
Streamlines Garry's Mod addon development with structured Lua scripting, strict API verification, and standardized file organization.
Streamlines Garry's Mod development by automating Lua scripting, file organization, and addon packaging.
Streamlines Garry's Mod addon development through Lua scripting, asset organization, and distribution-ready packaging.
Streamlines the creation, scripting, and packaging of Garry's Mod addons using expert Lua patterns and structured workflows.
Implements production-ready Godot 4 GDScript patterns and architecture for high-performance game development.
Implements high-performance Unity game logic using DOTS, ECS, and the Burst compiler for massive entity simulations.
Implements production-grade game architecture and GDScript patterns for Godot 4 development.
Implements high-performance game logic using Unity’s Data-Oriented Technology Stack (DOTS), including the Entity Component System, Job System, and Burst Compiler.
Downloads and searches the official WebGPU and WGSL specifications to provide accurate graphics API implementation guidance.
Generates complex GLSL shaders for real-time visual effects including ray marching, fluid simulations, and procedural textures.
Scroll for more results...